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 Discworld-Plymouth conversion

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Cynephoros
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Number of posts : 85
Age : 42
Registration date : 2008-09-23

PostSubject: Discworld-Plymouth conversion   Thu Dec 03, 2009 3:46 pm

A needless elaboration:
I give you:
The Discworld Character Who Isn't Actually Erasmus Lockhart But Looks A Lot Like
Him (GURPS 4th edition)
(Actually, in trying to translate his Nature he started verging into Fantasy Stickan Jönsson- and Egon Olsen-territory. Smile )

210 points (200 without the Exotic advantage that is appropriate but not entirely
justified. Or with some changes to skills

ST 10
DX 13 [60]
IQ 12 [40]
HT 10
HP 12 [4]
Advantages:
Acute Hearing 1 [2]
Catfall [10]
Contact (street, skill 15, usually reliable) [4]
Night Vision 2 [2]
Perfect Balance [15]
Status 1 [5]

Disadvantages and Quirks:
Curious (resisted 12 or less) [-5]
Duty: Thieves' Guild (9 or less) [-5]
Enemy (equal in power, hunter, 6 or less) [-5]
Obsession: The Perfect Crime (resisted 9 or less) [-7]
(The object of The Perfect Crime varies, but it is always theft of some well-protected
item with a reasonably villainous current owner.)
Quirk: Likes cats [-1]
Quirk: Prefers to be above ground level [-1]

Skills
Brawling 13 [1]
Broadsword 16 [12]
Climbing 13 [2]
Crossbow 13 [1]
Current Affairs: politics12 [1]
Diplomacy 12 [4]
Explosives 12 [2]
Fast-Talk 12 [2]
Forced Entry 13 [1]
Jumping 13 [2]
Knife 13 [1]
Lockpicking 13 [4]
Observation 11 [1]
Poetry 12 [2]
Politics 12 [2]
Riding 13 [2]
Savoir-Faire: specialty? 12 [1]
Shadowing 12 [2]
Singing 10 [1]
Soldier 12 [2]
Stealth 13 [2]
Streetwise 11 [1]
Swimming 10 [1]
Urban Survival 12 [2]
Wildcard: Artes Liberales! 12 [8]
Wildcard: Natural Philosophy! 13 [12]

Languages
(English) Native/Native
(French) Accented/Native
(Latin) Accented/Native

Conversion notes:
Cursives are Discworld adaptation additions or extrapolations of things with no GURPS equivalent (e.g. Natures and Demeanours)
Attributes: 2 = 10, 3 = 11-12, 4 = 13-14 and so on
Abilities: in theory, 1 dot = Attribute-1, 2 dots = Attribute and so on, but then fiddled with due to extra points and inability to make straight conversions abilities-skills.
Disciplines: Animalism = Animal Empathy; Fortitude = Extra HP, Protean = Nighvision
Backgrounds: sort of ignored, but: Allies = Allies/Patron; Contacts = Contacts; Fame = Reputation; Influence = Status; Mentor = Patron; Resources = Wealth (1 = Struggling and so on)

Other notes
*Not sure if his feline cast is enough for Distinctive Feature
especially since popular demand and practical
considerations have lessened them over time and will lessen
them still more (that's Quirk: Distinctive Features [-1])
*The only skill with an obvious equivalent that has been
removed was Animal Ken. Animalism/Animal Empathy was likewise ignored.
*Immunity To Disease/Disease-Resistant due to being a
native of the downriver Ankh region has been assumed (as
mentioned in the rules) at no cost
*Not sure if and how far Discworld have advanced from
Artes Liberales! and Natural Philosophy! but the WoD
version had them - it was part of his concept.
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